The ideas behind Yuneta: why it is built around typed graphs of finite-state objects (GObjects) that communicate only through events, and the model that shapes every design decision in the framework.
In this section¶
Design Principles — the rules that keep the system simple, observable, and portable across languages.
The Typed-Graph Model — nodes, links, and the typed hierarchy that represents both runtime structure and persisted data.
Domain Model — how a problem domain maps onto yunos, gclasses, and events.
Inspiration — the prior art and motivations Yuneta draws from.